The term SINGE
(from the name of the dragon in Dragon's Lair) is the name of an extension for the Daphne emulator that allows anyone to create their own FMV: (full motion video).
It allows you to run the famous American Laser Games (ALG) that were all the rage in the arcades in their day. It allows you to play WoW Action Max and some other arcade games.
Here is the list of ALG Singe games:
Here is the list of WoW Action Max Singe games:
Here is the list of Arcade Singe games:
Until Recalbox 8.0, games were separated into 2 locations into the system per game. Since Recalbox 8.1, it's not the case anymore out of the WoW Action Max games (a common folder for the 5 games in addition to their own folder).
To make it simple, files which were on /roms/daphne/singe/foldername/gamename
go into the same folder than the game itself, namely /roms/daphne/gamename.daphne
.
Since it is particularly difficult to place the right files in the right places, you will see below how to put the necessary files for each game in the Recalbox tree.
Everything below is an example of working romset, yours can work with some differences.
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 crimepatrol.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 addlg___.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 badge3.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 badge4.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 break.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 📁 cdrom
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_cpintro.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_cpintro.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_cpintro.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 b_airterrorist.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 crimepatrol.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 crimepatrol.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 drugwars.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 addlg___.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 badge3.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 badge4.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 break.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 📁 cdrom
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_dwintro.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_dwintro.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_dwintro.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_partner01.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 drugwars.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 drugwars.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 maddog.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arcadecoin.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bottlebreak.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bullet.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 choice.easy.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 📁 cdrom
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_bank.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_bank.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_bank.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_barrel-front.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 maddog.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 maddog.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 maddog2.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arcadecoin.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bottlebreak.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bullet.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 cdrom-globals.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 📁 cdrom
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 b_aintro.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 maddog2.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 maddog2.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 typing-md2.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 box.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bullet01.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bullet02.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bullet03.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bullet04.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bullet05.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bullet06.wav
┃ ┃ ┃ ┃ ┃ ┣ 📁 cdrom
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 b_aintro.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 clak.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 coin.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 copying
┃ ┃ ┃ ┃ ┃ ┣ 🗒 gambler.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 hurry3.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 m39.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 maddog2te.cfg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 panel.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 panel2.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 panel3.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 panel4.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 panel5.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 panel6.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 pause.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 pistol.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 shot.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 star.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 te-globals.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 te-hitbox-train.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 te-hscore.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 te-service.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 te-setuplevel.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 te-setuptype.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 te-toolbox.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 te-typewriter.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 typebackspace.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 typecarriage.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 typesingle.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 typewriterding2.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 typing-md2.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 typing-md2.txt
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 spacepirates.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ca.ttf
┃ ┃ ┃ ┃ ┃ ┣ 📁 cdrom
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 b_dc01.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 cdrom-globals.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 cdrom-setuplevel.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 cdrom-shipbattle.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 spacepirates.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 spacepirates.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 lbh.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bottlebreak.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bullet2.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 captured.png
┃ ┃ ┃ ┃ ┃ ┣ 📁 cdrom
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_trailer.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 b_armybase.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 cdrom-globals.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 lastbountyhunter.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 lastbountyhunter.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 johnnyrock.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 anchorsteamnf.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 cashregister.wav
┃ ┃ ┃ ┃ ┃ ┣ 📁 cdrom
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_intro.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_intro.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_intro.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 a_start.dat
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 cdrom-globals.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 cdrom-hitbox-cans.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┃ ┃ ┃ ┃ ┃ ┣ 🗒 johnnyrock.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 johnnyrock.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ...
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 38ambushalley.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 38ambushalley.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 38ambushalley.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_38ambushalley.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_38ambushalley.ogg
┃ ┃ ┃ ┃ ┣ 📁 actionmax.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 emulator.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_bluestone.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_chemrea.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_led_real.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 framework.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_actionmax.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_asteadyaimiscritical.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_badhit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_gameover.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_getreadyforaction.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_goodhit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_gunshot.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_38ambushalley.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_actionmax_orig.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_actionmax.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_bullet.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_crosshair.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_lightoff.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_lighton.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_actionmaxintro.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_actionmaxintro.ogg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_menu.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_menu.ogg
The file
38ambushalley.txt
can be namedframe_38ambushalley.txt
, do not hesitate to rename it.The
actionmax.daphne
folder won't be visible in EmulationStation, which is normal.
Be sure the file
38ambushalley.txt
have the following content to work:. 1 ../actionmax.daphne/video_actionmaxintro.m2v 355 video_38ambushlley.m2v 31835 ../actionmax.daphne/video_menu.m2v
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 bluethunder.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bluethunder.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bluethunder.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_bluethunder.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_bluethunder.ogg
┃ ┃ ┃ ┃ ┣ 📁 actionmax.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 emulator.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_bluestone.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_chemrea.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_led_real.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 framework.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_actionmax.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_asteadyaimiscritical.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_badhit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_gameover.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_getreadyforaction.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_goodhit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_gunshot.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_actionmax.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_bluethunder.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_bullet.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_crosshair.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_lightoff.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_lighton.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_actionmaxintro.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_actionmaxintro.ogg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_menu.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_menu.ogg
The file
bluethunder.txt
can be namedframe_bluethunder.txt
, feel free to rename it.The
actionmax.daphne
folder won't be visible in EmulationStation, which is normal.
Be sure the file
bluethunder.txt
have the following content to work:. 1 ../actionmax.daphne/video_actionmaxintro.m2v 355 video_bluethunder.m2v 27950 ../actionmax.daphne/video_menu.m2v
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 hydrosub2021.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 hydrosub2021.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 hydrosub2021.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_hydrosub2021.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_hydrosub2021.ogg
┃ ┃ ┃ ┃ ┣ 📁 actionmax.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 emulator.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_bluestone.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_chemrea.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_led_real.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 framework.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_actionmax.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_asteadyaimiscritical.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_badhit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_gameover.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_getreadyforaction.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_goodhit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_gunshot.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_actionmax.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_bullet.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_crosshair.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_hydrosub2021.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_lightoff.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_lighton.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_actionmaxintro.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_actionmaxintro.ogg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_menu.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_menu.ogg
The file
hydrosub2021.txt
can be namedframe_hydrosub2021.txt
, do not hesitate to rename it.The
actionmax.daphne
folder won't be visible in EmulationStation, which is normal.
Be sure the file
hydrosub2021.txt
have the following content to work:. 1 ../actionmax.daphne/video_actionmaxintro.m2v 355 video_hydrosub2021.m2v 28820 ../actionmax.daphne/video_menu.m2v
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 popsghostly.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 popsghostly.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 popsghostly.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_popsghostly.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_popsghostly.ogg
┃ ┃ ┃ ┃ ┣ 📁 actionmax.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 emulator.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_bluestone.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_chemrea.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_led_real.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 framework.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_actionmax.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_asteadyaimiscritical.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_badhit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_gameover.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_getreadyforaction.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_goodhit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_gunshot.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_actionmax.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_bullet.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_crosshair.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_lightoff.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_lighton.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_popsghostly.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_actionmaxintro.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_actionmaxintro.ogg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_menu.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_menu.ogg
The file
popsghostly.txt
can be namedframe_popsghostly.txt
, do not hesitate to rename it.The
actionmax.daphne
folder won't be visible in EmulationStation, which is normal.
Be sure the file
popsghostly.txt
have the following content to work:. 1 ../actionmax.daphne/video_actionmaxintro.m2v 355 video_popsghostly.m2v 31835 ../actionmax.daphne/video_menu.m2v
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 sonicfury.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sonicfury.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sonicfury.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_sonicfury.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_sonicfury.ogg
┃ ┃ ┃ ┃ ┣ 📁 actionmax.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 emulator.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_bluestone.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_chemrea.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 font_led_real.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 framework.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_actionmax.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_asteadyaimiscritical.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_badhit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_gameover.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_getreadyforaction.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_goodhit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sound_gunshot.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_actionmax.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_bullet.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_crosshair.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_lightoff.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_lighton.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 sprite_sonicfury.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_actionmaxintro.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_actionmaxintro.ogg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_menu.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 video_menu.ogg
The file
sonicfury.txt
can be namedframe_sonicfury.txt
, don't hesitate to rename it.The
actionmax.daphne
folder won't be visible in EmulationStation, which is normal.
Be sure the file
sonicfury.txt
have the following content to work:. 1 ../actionmax.daphne/video_actionmaxintro.m2v 355 video_sonicfury.m2v 26645 ../actionmax.daphne/video_menu.m2v
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 hayate.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 1up.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 action.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowdown.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowleft.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowright.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowup.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 bonus.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 button.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 credit.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 credit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 freeplay.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 getready.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 hayate.cfg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 hayate.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 hayate.ogg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 hayate.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 hayate.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 insertcoin.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 LICENSE.TXT
┃ ┃ ┃ ┃ ┃ ┣ 🗒 livesleft.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num00.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num01.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num02.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num03.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num04.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num05.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num06.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num07.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num08.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num09.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 player1.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 presstart.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 prompt.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 right.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 tick.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 topscore.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 victory.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 wrong.wav
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 timegal.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 action.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowdown.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowleft.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowright.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowup.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 blip.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 button.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 credit.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 credit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 freeplay.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 gal.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 getready.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 insertcoin.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 LICENSE.TXT
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line1.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line2.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line3.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line4.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line5.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line6.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line100.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line101.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line102.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line103.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line104.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line105.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line106.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line107.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line108.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line109.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line110.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line111.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line112.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line113.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line114.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line115.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line116.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 line117.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num00.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num01.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num02.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num03.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num04.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num05.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num06.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num07.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num08.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 num09.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 player1.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 presstart.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 question.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 right.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ring01.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ring02.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 selarrow.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 select.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 teedo.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 timegal.cfg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 timegal.m2v
┃ ┃ ┃ ┃ ┃ ┣ 🗒 timegal.ogg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 timegal.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 timegal.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 topscore.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 wrong.wav
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 daphne
┃ ┃ ┃ ┃ ┣ 📁 timetraveler.daphne
┃ ┃ ┃ ┃ ┃ ┣ 🗒 action.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowdown.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowleft.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowright.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 arrowup.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 coin.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 COPYING.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 credit.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 death.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ds-digib.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 ds-digib.ttf.new
┃ ┃ ┃ ┃ ┃ ┣ 📁 dvd
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_01_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_01_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_02_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_02_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_03_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_03_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_04_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_04_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_05_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_05_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_06_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_06_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_07_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_07_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_08_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_08_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_09_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_09_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_10_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_10_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_11_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_11_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_12_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_12_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_13_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_13_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_14_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_14_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_15_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_15_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_16_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_16_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_17_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_17_1.ogg
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_18_1.m2v
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 vts_18_1.ogg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 dvd-globals.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 dvd-helltrader.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 dvd-hscore.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 dvd-map.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 dvd-play.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 dvd-service.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 dvd-setuplevel.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 dvd-shufflelevel.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 dvd-toolbox.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 htt.cfg
┃ ┃ ┃ ┃ ┃ ┣ 🗒 m39.ttf
┃ ┃ ┃ ┃ ┃ ┣ 🗒 question.png
┃ ┃ ┃ ┃ ┃ ┣ 🗒 right.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 timetraveler.singe
┃ ┃ ┃ ┃ ┃ ┣ 🗒 timetraveler.txt
┃ ┃ ┃ ┃ ┃ ┣ 🗒 victory.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 wrong.wav
┃ ┃ ┃ ┃ ┃ ┣ 🗒 yellowbox.png
The file
timetraveler.singe
can be nameddvd-timetraveler.singe
, do not hesitate to rename it.