El core posee la siguiente licencia GPLv2.
RPI0/RPI1 | RPI3 | RPI4/RPI400 | RPI5 | ODROID XU4 | OGA/OGS/RG351 | PC | RG353 |
---|---|---|---|---|---|---|---|
❌ | ❌ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
Funcionalidad | ¿Soportada? |
---|---|
Opciones del core | ✔ |
No necesita bios.
Las roms deben tener las extensiones siguientes:
Disponed vuestras roms como en la siguiente imagen:
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 ports
┃ ┃ ┃ ┃ ┣ 📁 Quake
┃ ┃ ┃ ┃ ┃ ┣ 📁 baseq2
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🗒 pak0.pak
Para conservar las configuraciones personalizadas cuando se produce una actualización del sistema Recalbox, os aconsejamos utilizar las Sobrecargas de configuración.
Podéis configurar las opciones del core de dos formas diferentes.
┣ 📁 Menu RetroArch
┃ ┣ 📁 Options du core
┃ ┃ ┣ 🧩 Name_option
retroarch-core-options.cfg
:┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 system
┃ ┃ ┃ ┣ 📁 configs
┃ ┃ ┃ ┃ ┣ 📁 retroarch
┃ ┃ ┃ ┃ ┃ ┣ 📁 cores
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🧩 retroarch-core-options.cfg
Opción | Valor de la opción | Variable (para la sobrecarga) | Valores posibles |
---|---|---|---|
Internal Resolution (Restart) | 320x240 / 400x240 / 480x272 / 512x384 / 640x368 / 640x480 / 720x408 / 800x600 / 960x544 ✅ / 1024x768 / 1280x720 / 1280x800 / 1280x1024 / 1360x768 / 1366x768 / 1440x900 / 1600x900 / 1680x1050 / 1920x1080 / 1920x1200 / 2560x1080 (OpenGL Only) / 2560x1440 (OpenGL Only) / 2560x1600 (OpenGL Only) / 3440x1440 (OpenGL Only) / 3840x2160 (OpenGL Only) / 5120x2880 (OpenGL Only) / 7680x4320 (OpenGL Only) / 15360x8640 (OpenGL Only) |
vitequakeii_resolution |
320x240 / 400x240 / 480x272 / 512x384 / 640x368 / 640x480 / 720x408 / 800x600 / 960x544 / 1024x768 / 1280x720 / 1280x800 / 1280x1024 / 1360x768 / 1366x768 / 1440x900 / 1600x900 / 1680x1050 / 1920x1080 / 1920x1200 / 2560x1080 / 2560x1440 / 2560x1600 / 3440x1440 / 3840x2160 / 5120x2880 / 7680x4320 / 15360x8640 |
Framerate (Restart) | Auto ✅ / 30 fps / 50 fps / 60 fps / 72 fps / 75 fps / 90 fps / 100 fps / 119 fps / 120 fps / 144 fps / 155 fps / 160 fps / 165 fps / 180 fps / 200 fps / 240 fps / 244 fps / 300 fps / 360 fps |
vitequakeii_framerate |
auto / 30 / 50 / 60 / 72 / 75 / 90 / 100 / 119 / 120 / 144 / 155 / 160 / 165 / 180 / 200 / 240 / 244 / 300 / 360 |
Gamma Level (Restart) | 0.20 / 0.22 / 0.24 / 0.26 / 0.28 / 0.30 / 0.32 / 0.34 / 0.36 / 0.38 / 0.40 / 0.42 / 0.44 / 0.46 / 0.48 / 0.50 ✅ / 0.52 / 0.54 / 0.56 / 0.58 / 0.60 / 0.62 / 0.64 / 0.66 / 0.68 / 0.70 / 0.72 / 0.74 / 0.76 / 0.78 / 0.80 / 0.82 / 0.84 / 0.86 / 0.88 / 0.90 / 0.92 / 0.94 / 0.96 / 0.98 / 1.00 |
vitequakeii_gamma |
0.20 / 0.22 / 0.24 / 0.26 / 0.28 / 0.30 / 0.32 / 0.34 / 0.36 / 0.38 / 0.40 / 0.42 / 0.44 / 0.46 / 0.48 / 0.50 / 0.52 / 0.54 / 0.56 / 0.58 / 0.60 / 0.62 / 0.64 / 0.66 / 0.68 / 0.70 / 0.72 / 0.74 / 0.76 / 0.78 / 0.80 / 0.82 / 0.84 / 0.86 / 0.88 / 0.90 / 0.92 / 0.94 / 0.96 / 0.98 / 1.00 |
Renderer (Restart) | OpenGL ✅ / Software |
vitequakeii_renderer |
opengl / software |
[GL] Brightness (Restart) | 1.0` / `1.2` / `1.4` / `1.6` / `1.8` / `2.0` ✅ / `2.2` / `2.4` / `2.6` / `2.8` / `3.0` / `3.2` / `3.4` / `3.6` / `3.8` / `4.0` / `4.2` / `4.4` / `4.6` / `4.8` / `5.0 |
vitequakeii_gl_modulate |
1.0 / 1.2 / 1.4 / 1.6 / 1.8 / 2.0 / 2.2 / 2.4 / 2.6 / 2.8 / 3.0 / 3.2 / 3.4 / 3.6 / 3.8 / 4.0 / 4.2 / 4.4 / 4.6 / 4.8 / 5.0 |
[GL] Texture Filtering | Nearest / Linear / Nearest (HQ) ✅ / Linear (HQ) |
vitequakeii_gl_texture_filtering |
nearest / linear / nearest_hq / linear_hq |
[GL] Dynamic Shadows | Désactivé ✅ / Activé |
vitequakeii_gl_shadows |
disabled / enabled |
[GL] Mirror Mode | Désactivé ✅ / Activé |
vitequakeii_gl_xflip |
disabled / enabled |
[GL] HUD Scale Factor | 0.00 / 0.02 / 0.04 / 0.06 / 0.08 / 0.10 / 0.12 / 0.14 / 0.16 / 0.18 / 0.20 / 0.22 / 0.24 / 0.26 / 0.28 / 0.30 / 0.32 / 0.34 / 0.36 / 0.38 / 0.40 / 0.42 / 0.44 / 0.46 / 0.48 / 0.50 ✅ / 0.52 / 0.54 / 0.56 / 0.58 / 0.60 / 0.62 / 0.64 / 0.66 / 0.68 / 0.70 / 0.72 / 0.74 / 0.76 / 0.78 / 0.80 / 0.82 / 0.84 / 0.86 / 0.88 / 0.90 / 0.92 / 0.94 / 0.96 / 0.98 / 1.00 |
vitequakeii_gl_hud_scale |
0.00 / 0.02 / 0.04 / 0.06 / 0.08 / 0.10 / 0.12 / 0.14 / 0.16 / 0.18 / 0.20 / 0.22 / 0.24 / 0.26 / 0.28 / 0.30 / 0.32 / 0.34 / 0.36 / 0.38 / 0.40 / 0.42 / 0.44 / 0.46 / 0.48 / 0.50 / 0.52 / 0.54 / 0.56 / 0.58 / 0.60 / 0.62 / 0.64 / 0.66 / 0.68 / 0.70 / 0.72 / 0.74 / 0.76 / 0.78 / 0.80 / 0.82 / 0.84 / 0.86 / 0.88 / 0.90 / 0.92 / 0.94 / 0.96 / 0.98 / 1.00 |
[SW] Dithered Filtering | Désactivé ✅ / Activé |
vitequakeii_sw_dithered_filtering |
disabled / enabled |
Weapon Position | Right ✅ / Left / Center / Hidden |
vitequakeii_hand |
right / left / center / hidden |
Show Crosshair | Désactivé / White Cross ✅ / Red Dot / Red Angle |
vitequakeii_xhair |
disabled / cross / dot / angle |
Show FPS | Désactivé ✅ / Activé |
vitequakeii_fps |
disabled / enabled |
Force 4:3 for Cinematics | Activé ✅ / Désactivé |
vitequakeii_cin_force43 |
enabled / disabled |
Play Music | Activé ✅ / Désactivé |
vitequakeii_cdaudio_enabled |
enabled / disabled |
Music Volume | 5% / 10% / 15% / 20% / 25% / 30% / 35% / 40% / 45% / 50% ✅ / 55% / 60% / 65% / 70% / 75% / 80% / 85% / 90% / 95% / 100% / 105% / 110% / 115% / 120% / 125% / 130% |
vitequakeii_cdaudio_volume |
5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 105 / 110 / 115 / 120 / 125 / 130 |
Auto Run | Désactivé ✅ / Activé |
vitequakeii_cl_run |
disabled / enabled |
Accurate Aiming | Désactivé ✅ / Activé |
vitequakeii_aimfix |
disabled / enabled |
Invert Y Axis | Désactivé / Activé ✅ |
vitequakeii_invert_y_axis |
disabled / enabled |
Camera Sensitivity | 0.4 / 0.6 / 0.8 / 1.0 / 1.2 / 1.4 / 1.6 / 1.8 / 2.0 / 2.2 / 2.4 / 2.6 / 2.8 / 3.0 ✅ / 3.2 / 3.4 / 3.6 / 3.8 / 4.0 / 4.2 / 4.4 / 4.6 / 4.8 / 5.0 |
vitequakeii_mouse_sensitivity |
0.4 / 0.6 / 0.8 / 1.0 / 1.2 / 1.4 / 1.6 / 1.8 / 2.0 / 2.2 / 2.4 / 2.6 / 2.8 / 3.0 / 3.2 / 3.4 / 3.6 / 3.8 / 4.0 / 4.2 / 4.4 / 4.6 / 4.8 / 5.0 |
Analog Deadzone | 0 / 3 / 5 / 7 / 10 / 13 / 15 ✅ / 17 / 20 / 23 / 25 / 27 / 30 |
vitequakeii_analog_deadzone |
0 / 3 / 5 / 7 / 10 / 13 / 15 / 17 / 20 / 23 / 25 / 27 / 30 |
Rumble Effects | Désactivé ✅ / Activé |
vitequakeii_rumble |
disabled / enabled |
Keyboard Mapping: Forwards/Menu Up | `` | vitequakeii_kb_map_up |
`` |
Keyboard Mapping: Backwards/Menu Down | `` | vitequakeii_kb_map_down |
`` |
Keyboard Mapping: Strafe Left | `` | vitequakeii_kb_map_left |
`` |
Keyboard Mapping: Strafe Right | `` | vitequakeii_kb_map_right |
`` |
Keyboard Mapping: Show Menu | `` | vitequakeii_kb_map_menu_show |
`` |
Keyboard Mapping: Menu Select | `` | vitequakeii_kb_map_menu_select |
`` |
Keyboard Mapping: Menu Cancel | `` | vitequakeii_kb_map_menu_cancel |
`` |
Keyboard Mapping: Show/Hide Help Computer | `` | vitequakeii_kb_map_menu_help |
`` |
Keyboard Mapping: Open/Close Inventory | `` | vitequakeii_kb_map_inventory_show |
`` |
Keyboard Mapping: Previous Inventory Item | `` | vitequakeii_kb_map_inventory_prev |
`` |
Keyboard Mapping: Next Inventory Item | `` | vitequakeii_kb_map_inventory_next |
`` |
Keyboard Mapping: Use Inventory Item | `` | vitequakeii_kb_map_inventory_use |
`` |
Keyboard Mapping: Drop Inventory Item | `` | vitequakeii_kb_map_inventory_drop |
`` |
Keyboard Mapping: Next Weapon | `` | vitequakeii_kb_map_weapon_next |
`` |
Keyboard Mapping: Run | `` | vitequakeii_kb_map_map_run |
`` |
Keyboard Mapping: Jump/Climb | `` | vitequakeii_kb_map_jump |
`` |
Keyboard Mapping: Crouch/Descend | `` | vitequakeii_kb_map_crouch |
`` |