Libretro SameBoy est un émulateur open source Gameboy (DMG) et Gameboy Color (CGB) extrêmement précis, écrit en C.
Prend en charge l'émulation Game Boy (DMG); Game Boy Color (CGB) et GBC-Mode; Game Boy Advance (AGB)
Prend en charge l'émulation précise de haut niveau de Super Game Boy (SGB; NTSC et PAL) et Super Game Boy 2 (SGB2)
Vous permet de choisir le modèle que vous souhaitez émuler quelle que soit la ROM
Audio 96 kHz de haute qualité
Prise en charge de l'économie de batterie
Enregistrer les états
Inclut des ROM de démarrage open source pour tous les modèles émulés :
Quatre paramètres de correction des couleurs
Trois réglages de filtres audio passe-haut
Émulation d'horloge en temps réel
Modes turbo, rembobinage et ralenti
Précision extrêmement élevée
Émulation de câble de liaison
Ce core est sous licence MIT.
RPI0/RPI1 | RPI3 | RPI4/RPI400 | RPI5 | ODROID XU4 | OGA/OGS/RG351 | PC | RG353 |
---|---|---|---|---|---|---|---|
✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ | ✅ |
Fonctionnalité | Supporté |
---|---|
Redémarrage | ✔ |
Captures d'écran | ✔ |
Sauvegardes | ✔ |
Sauvegardes instantanées | ✔ |
Rembobinage | ✔ |
Netplay | ✔ |
Options du core | ✔ |
RetroAchievements | ✔ |
Controls | ✔ |
Remapping | ✔ |
Vibration | ✔ |
Subsystem | ✔ |
Nom de fichier | Description | MD5 | Fourni |
---|---|---|---|
dmg_boot.bin | BIOS Game Boy | 57f6a79fb41d6b2c8987fa529c3a90f2 | ✅ |
Placez les BIOS comme ceci :
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 bios
┃ ┃ ┃ ┣ 📁 gb
┃ ┃ ┃ ┃ ┣ 🗒 dmg_boot.bin
La rom doit avoir l'extension :
Ce système supporte les roms compressées au format .zip/.7z. Attention toutefois, il ne s'agit que d'une archive.
Les fichiers contenus dans les .zip/.7z doivent correspondre aux extensions citées précédemment.
De plus, chaque fichier .zip/.7z ne doit contenir qu'une seule rom compressée.
Placez les roms comme ceci :
┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 roms
┃ ┃ ┃ ┣ 📁 gb
┃ ┃ ┃ ┃ ┣ 🗒 jeu.zip
Les roms au format No-Intro sont vivement conseillées.
Pour plus d'information sur les roms, rendez-vous sur ce tutoriel !
Pour pouvoir conserver vos configurations personnalisées lors d'une mise à jour, nous vous conseillons d'utiliser notre fonctionnalité Surcharges de configuration.
Vous pouvez configurer diverses options de deux façons différentes.
┣ 📁 Menu RetroArch
┃ ┣ 📁 Options du core
┃ ┃ ┣ 🧩 Name_option
retroarch-core-options.cfg
:┣ 📁 recalbox
┃ ┣ 📁 share
┃ ┃ ┣ 📁 system
┃ ┃ ┃ ┣ 📁 configs
┃ ┃ ┃ ┃ ┣ 📁 retroarch
┃ ┃ ┃ ┃ ┃ ┣ 📁 cores
┃ ┃ ┃ ┃ ┃ ┃ ┣ 🧩 retroarch-core-options.cfg
Utilisez ce tableau pour le mode 1 joueur :
Options | Valeurs des options | Variable (pour surcharge) | Valeurs des variables |
---|---|---|---|
Emulated Model (Requires Restart) | Auto Detect DMG/CGB ✅ / Auto Detect DMG/SGB/CGB / Game Boy (DMG-CPU B) / Game Boy Color (CPU-CGB C) (Experimental) / Game Boy Color (CPU-CGB E) / Game Boy Advance / Super Game Boy NTSC / Super Game Boy PAL /Super Game Boy 2 |
sameboy_model |
Auto / Auto (SGB) / Game Boy / Game Boy Color C / Game Boy Color / Game Boy Advance / Super Game Boy / Super Game Boy PAL / Super Game Boy 2 |
Auto Detected SGB Model (Requires Restart) | Super Game Boy NTSC ✅ / Super Game Boy PAL / Super Game Boy 2 |
sameboy_auto_sgb_model |
Super Game Boy / Super Game Boy PAL / Super Game Boy 2 |
Real Time Clock Emulation | Sync to System Clock ✅ / Accurate |
sameboy_rtc |
sync to system clock / accurate |
GB Mono Palette | Greyscale ✅ / Lime (Game Boy) / Olive (Game Boy Pocket) / Teal (Game Boy Light) |
sameboy_mono_palette |
greyscale / lime / olive / teal |
GBC Color Correction | Modern - Balanced ✅ / Modern - Accurate / Modern - Boost Contrast / Reduce Contrast / Correct Color Curves / Harsh Reality (Low Contrast) / Désactivé |
sameboy_color_correction_mode |
emulate hardware / accurate / preserve brightness / reduce contrast / correct curves / harsh reality / off |
Ambient Light Temperature | 1000K (Warmest) / 1550K / 2100K / 2650K / 3200K / 3750K / 4300K / 4850K / 5400K / 5950K / 6500K (Neutral White) ✅ / 7050K / 7600K / 8150K / 8700K / 9250K / 9800K / 10350K / 10900K / 11450K / 12000K (Coolest) |
sameboy_light_temperature |
1.0 / 0.9 / 0.8 / 0.7 / 0.6 / 0.5 / 0.4 / 0.3 / 0.2 / 0.1 / 0 / -0.1 / -0.2 / -0.3 / -0.4 / -0.5 / -0.6 / -0.7 / -0.8 / -0.9 / -1.0 |
Display border | Always / Only for Super Game Boy ✅ / Désactivé |
sameboy_border |
always / Super Game Boy only / never |
Highpass Filter | Accurate ✅ / Preserve Waveform / Désactivé |
sameboy_high_pass_filter_mode |
accurate / remove dc offset / off |
Interference Volume | 0% ✅ / 5% / 10% / 15% / 20% / 25% / 30% / 35% / 40% / 45% / 50% / 55% / 60% / 65% / 70% / 75% / 80% / 85% / 90% / 95% / 100% |
sameboy_audio_interference |
0 / 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 |
Rumble Mode | Always / Only for rumble-enabled games ✅ / Never |
sameboy_rumble |
all games / rumble-enabled games / never |
Utilisez ce tableau pour les jeux multi-joueurs :
Options | Valeurs des options | Variable (pour surcharge) | Valeurs des variables |
---|---|---|---|
Link cable emulation | Activé ✅ / Désactivé |
sameboy_link |
enabled / disabled |
Screen Layout | Top-Down ✅ / Left-Right |
sameboy_screen_layout |
top-down / left-right |
Audio Output | Game Boy #1 ✅ / Game Boy #2 |
sameboy_audio_output |
GameBoy #1 / GameBoy #2 |
Emulated model for Game Boy #1 | Auto Detect DMG/CGB ✅ / Auto Detect DMG/SGB/CGB / Game Boy (DMG-CPU B) / Game Boy Color (CPU-CGB C) (Experimental) / Game Boy Color (CPU-CGB E) / Game Boy Advance / Super Game Boy NTSC / Super Game Boy PAL /Super Game Boy 2 |
sameboy_model_1 |
Auto / Auto (SGB) / Game Boy / Game Boy Color C / Game Boy Color / Game Boy Advance / Super Game Boy / Super Game Boy PAL / Super Game Boy 2 |
Auto Detected SGB Model for Game Boy #1 (Requires Restart) | Super Game Boy NTSC ✅ / Super Game Boy PAL / Super Game Boy 2 |
sameboy_auto_sgb_model_1 |
Super Game Boy / Super Game Boy PAL / Super Game Boy 2 |
Emulated model for Game Boy #2 | Auto Detect DMG/CGB ✅ / Auto Detect DMG/SGB/CGB / Game Boy (DMG-CPU B) / Game Boy Color (CPU-CGB C) (Experimental) / Game Boy Color (CPU-CGB E) / Game Boy Advance / Super Game Boy NTSC / Super Game Boy PAL /Super Game Boy 2 |
sameboy_model_2 |
Auto / Auto (SGB) / Game Boy / Game Boy Color C / Game Boy Color / Game Boy Advance / Super Game Boy / Super Game Boy PAL / Super Game Boy 2 |
Auto Detected SGB Model for Game Boy #2 (Requires Restart) | Super Game Boy NTSC ✅ / Super Game Boy PAL / Super Game Boy 2 |
sameboy_auto_sgb_model_2 |
Super Game Boy / Super Game Boy PAL / Super Game Boy 2 |
GB Mono Palette for Game Boy #1 | Greyscale ✅ / Lime (Game Boy) / Olive (Game Boy Pocket) / Teal (Game Boy Light) |
sameboy_mono_palette_1 |
greyscale / lime / olive / teal |
GB Mono Palette for Game Boy #2 | Greyscale ✅ / Lime (Game Boy) / Olive (Game Boy Pocket) / Teal (Game Boy Light) |
sameboy_mono_palette_2 |
greyscale / lime / olive / teal |
GBC Color Correction for Game Boy #1 | Modern - Balanced ✅ / Modern - Accurate / Modern - Boost Contrast / Reduce Contrast / Correct color Curves / Harsh Reality (Low Contrast) / Désactivé |
sameboy_color_correction_mode_1 |
emulate hardware / accurate / preserve brightness / reduce contrast / correct curves / harsh reality / off |
GBC Color Correction for Game Boy #2 | Modern - Balanced ✅ / Modern - Accurate / Modern - Boost Contrast / Reduce Contrast / Correct color Curves / Harsh Reality (Low Contrast) / Désactivé |
sameboy_color_correction_mode_2 |
emulate hardware / accurate / preserve brightness / reduce contrast / correct curves / harsh reality / off |
Ambient Light Temperature for Game Boy #1 | 1000K (Warmest) / 1550K / 2100K / 2650K / 3200K / 3750K / 4300K / 4850K / 5400K / 5950K / 6500K (Neutral White) ✅ / 7050K / 7600K / 8150K / 8700K / 9250K / 9800K / 10350K / 10900K / 11450K / 12000K (Coolest) |
sameboy_light_temperature_1 |
1.0 / 0.9 / 0.8 / 0.7 / 0.6 / 0.5 / 0.4 / 0.3 / 0.2 / 0.1 / 0 / -0.1 / -0.2 / -0.3 / -0.4 / -0.5 / -0.6 / -0.7 / -0.8 / -0.9 / -1.0 |
Ambient Light Temperature for Game Boy #2 | 1000K (Warmest) / 1550K / 2100K / 2650K / 3200K / 3750K / 4300K / 4850K / 5400K / 5950K / 6500K (Neutral White) ✅ / 7050K / 7600K / 8150K / 8700K / 9250K / 9800K / 10350K / 10900K / 11450K / 12000K (Coolest) |
sameboy_light_temperature_2 |
1.0 / 0.9 / 0.8 / 0.7 / 0.6 / 0.5 / 0.4 / 0.3 / 0.2 / 0.1 / 0 / -0.1 / -0.2 / -0.3 / -0.4 / -0.5 / -0.6 / -0.7 / -0.8 / -0.9 / -1.0 |
Highpass Filter for Game Boy #1 | Accurate ✅ / Preserve Waveform / Désactivé |
sameboy_high_pass_filter_mode_1 |
accurate / remove dc offset / off |
Highpass Filter for Game Boy #2 | Accurate ✅ / Preserve Waveform / Désactivé |
sameboy_high_pass_filter_mode_2 |
accurate / remove dc offset / off |
Interference Volume for Game Boy #1 | 0% ✅ / 5% / 10% / 15% / 20% / 25% / 30% / 35% / 40% / 45% / 50% / 55% / 60% / 65% / 70% / 75% / 80% / 85% / 90% / 95% / 100% |
sameboy_audio_interference_1 |
0 / 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 |
Interference Volume for Game Boy #2 | 0% ✅ / 5% / 10% / 15% / 20% / 25% / 30% / 35% / 40% / 45% / 50% / 55% / 60% / 65% / 70% / 75% / 80% / 85% / 90% / 95% / 100% |
sameboy_audio_interference_2 |
0 / 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 |
Rumble Mode for Game Boy #1 | Always / Only for rumble-enabled games ✅ / Never |
sameboy_rumble_1 |
rumble-enabled games / all games / never |
Rumble Mode for Game Boy #2 | Always / Only for rumble-enabled games ✅ / Never |
sameboy_rumble_2 |
rumble-enabled games / all games / never |